Avatar: Frontiers of Pandora

Summary

I worked on Avatar: Frontiers of Pandora for several years, mainly as a Level Designer for combat landmarks. My last year on the project I transitioned into Technical Level Designer, as much of the level design work was in a good state and I wanted to learn more about the technical aspects of development.

I worked on many combat landmarks, from installations to outposts to defining how RDA bases should be structured. I co-created the Refinery base, together with Senior Level Designer Ivan Eskandari.